*Status Objects

  0 Destroy the Object
  1 Toggle Game Object Freeze Flag
  
  2 Set Object Position
  3 Set Object Destination
  4 Set Object Speed

  6 Set Window Position
  7 Set Window Destination
  8 Set Window Speed

  5 Wait X Frames

  9 Toggle Object Visibility Flag
 11 Set Object Font
 12 Set Object Type
 13 Set Object Source Script
 14 Set Object ID
 15 Set Object Special Paramater
 16 Set Object Parent Window
 38 Set Object Sprite Frame

 17 Toggle "Selections" on/off
 18 Select Next "Selection" in current window
 19 Select Previous "Selection" in current window

 20 Set Status Variable Equal to a Constant

*Palette

 21 Set a range of Palette Colors
 41 Activate a Palette Fade/Clear Effect

*Math

 44 (r1=r2)    Set Register1 equal to Register2
 45 (r1=c2)    Set a Register equal to a constant

 47 (r3=r1+r2) Add Register1 to register2
 48 (r3=r1-r2) Subtract Register2 from Register1
 49 (r3=r1*r2) Multiply Register1 by Register2
 50 (r3=r1/r2) Divide Register1 by Register2
 51 (r3=r1^r2) Raise Register1 to power of Register2

 53 (r3=r1+c2) Add a Register to a Constant
 54 (r3=r1-c2) Subtract a Constant from a Register
 55 (r3=r1*c2) Multiply a Register by Constant
 56 (r3=r1/c2) Divide a Register by a Constant
 57 (r3=r1^c2) Raise a Register to power of a Constant

 59 (r3=c1-r2) Subtract a Register from Constant
 60 (r3=c1/r2) Divide Register1 by Register2
 61 (r3=c1^r2) Raise Register1 to power of Register2

*Conditional (if)

 63 Else
 64 EndIf

 66 (r1<r2)  If Register1 is less than Register2
 67 (r1>r2)  If Register1 is greater than Register2
 68 (r1<=r2) If Register1 is less than or equal to Register2
 69 (r1<=r2) If Register1 is greater than or equal to Register2
 70 (r1==r2) If Register1 is equal to Register2
 71 (r1!=r2) If Register1 is not equal to Register2

 72 (r1<c2)  If a Register is less than a Constant
 73 (r1>c2)  If a Register is greater than a Constant
 74 (r1<=c2) If a Register is less than or equal to a Constant
 75 (r1<=c2) If a Register is greater than or equal to a Constant
 76 (r1==c2) If a Register is equal to a Constant
 77 (r1!=c2) If a Register is not equal to a Constant

*Function

 28 Loop

 30 Start another Function
 39 Stop another Function
 
*Level

 33 Load Level File
 34 Load Tile File
 35 Load Object File

 42 Change Level

 26 Move Camera X Position
 27 Move Camera Y Position
 21 Set Camera X Position
 32 Set Camera Y Position

 29 Toggle a Tile Layer On/Off

*Objects

 36 Spawn an Object

*General

 37 Play a Music
 40 Play a Sound